03/09/2013 v1
Took out Defense Towers.
Added diary entry arbalest recipe.
Added combination for the medikit.
Added item super medikit.
Added combination for the super medikit.
Added unit zombie.
Added force create of all plantables.
Added item zombie heart.
Added diary entry abnormal status cures.
Added item antidote.
Added combination for antidote.
Added diary entry medikits.
Took out random character creation.
Zombies spawn at daychange, 10 units.
Random zombie invasions, 30-100 units, should be very rare.
Nerfed spears, should now do 20 damage on flesh.
Raised arbalest wooden bolt damage to 25.
Raised arbalest iron bolt damage to 35.

03/09/2013 v1.01
Fixed fantastically buggy diary entries.
Fixed medikit combination typo.
Tested diary, all working as planned.

03/10/2013 v1.02
Changed zombie heart color to blue.
Changed item descriptions on bitterroot and bloodleaf to reflect uses.
Fixed spear damage typo, now is actually 20.
Added descriptions for eternal campfire and eternal torch
Added eternal campfire and eternal torch to objects_buildings.inf
Removed spawn at map creation of lions, raptors, pirahna, and sharks. 
Lionstones and raptor nests still spawn at map creation.

03/10/2013 v1.1
Fixed zombie attack crashing game
Made zombie a, b, and c to get all the status effects covered.
Zombies now stable!!!

03/10/2013 v1.11
Changed super medikit to reflect new zombie status effects
Changed goldherb effect to cure electroshock
Reverted to one zombie, learned code to give all status effects from one unit.
Fixed and tested eternal campfire and eternal torch, working.
Changed zombie attack animation to that of raptor, fitting.

03/11/2012 v1.12
Removed cure frostbite at campfires.
Changed what herbs cure what states.
Updated diary entry for new state cures.
Removed antidote potions.
Changed combinations for medkits and super medkits
Tested both medkits, working
Changed zombie hitpoints to 200
Added particles to eternal campfires and torches
Removed iron from reqs for eternal campfires and torches
Discovered v1.11 broke the diary
Fixed diary, still no idea what was wrong

03/12/2012 v1.2
Zombies now spawn.
Used editor, found the test and debug mode. PRAISE THE LORD!
Changed combination and diary entry for super medkit.
Everything appears stable for a "random hard" game. Will work on adventure later.

03/13/2013 v1.21
Added items: Jayne and Vera, tested, working.
Added lock/unlock combis: cotton, iron, Jayne, Vera.
Added hunt info: make stuff, Jayne, Vera
Added combis: cotton, iron
Added combis: Jayne, Vera
Added diary entry at Vera creation.
Tested locking and unlocking of combis, working.
Changed zombie damage from 1 to 10.
Changed all skill infos to a readable color. Corrected translations.
Removed spawn and forcecreate of: metal, cotton, crystal, gold, and sheep.
Played game. 
Discovered campfire is broken, won't light.

03/14/2013 v1.211
Fixed campfire, still no idea what was wrong. see below.
Diary is broken, AGAIN!
Fixed diary. I break stuff when I delete lines of code. remark it out instead with // at column 0 of the row.

03/15/2013 v1.3
Decided that zombies are over done. Changing to space monkeys.
Changed names: unit, hearts, diary.
Tested that metal, cotton, crystal, gold, and sheep are not spawning. Correct.
MY UNITS STILL DO NOT SPAWN ON SLEEP.

03/16/2013 v1.31
Reverted to zombies.
Zombies spawn on sleep in editor.
Recolored nativeskin. Sloppy, but at least there is a difference.
Fixed: zombies not giving hunt skill points.
Fixed: typo in hunt info read incorrect combi for cotton and iron.
Added skill "zombie kill count".
Added skills appear on screen when value is zero.
Added skills in order that pleases me.
Changed zombies now have 1 in 2 chance for giving disease, instead of 1 in 3.
Added sounds to make cotton and make iron.
Removed eagle nest from spawn.
Added map in inventory on start.

03/17/2013 v1.32
Changed combi for iron and cotton, req 10 crystals.
Corrected Jayne and Vera combi. Forgot to revert after testing.
Changed diary for above changes.
Added, doubled damage for Jayne and Vera. Jayne=50, Vera=100.
Added more in-game documentation. Story in Kills skill screen.
Added testing, by playing. Looting crystals off the corpses is very problematic.
LORD WILLING, NEXT WEEKEND I WILL START ON AN ADEVENTURE MODE.

03/18/2013 v1.4
Changed killing a zombie now puts the crystal in your inventory, you don't have to loot manually.

03/19/2013 v1.41
Changed all "arbalest" to "crossbow"
Changed crossbow combi
Changed crossbow diary to reflect change
Changed zombie spawn to on:changeday, much more difficult and realistic

03/20/2013
Play tested. Discovered two minor adjustments needed.

03/21/2013 v1.42a
Added status removals to health potion description.
Increased rain ration from 10 to 20 in game.inf Need a reason for eternal fires.
I AM NOT A CODER. can't get echo command to work for zombie counter. Coded 500 lines to get the same effect. Will code the other 500 tomorrow, Lord willing.

03/22/2013 v1.42b
Coded other 500 lines. Zombie counter now functional to 1000.
Added counter on start
Added failsafe diary
Added failsafe actions
Failsafe still not working correctly in game. Works in editor. Breaks diary in game.

03/23/2013 v.1.43
Increased zombie range to 1000. Nice mechanic and playability there.
Removed failsafe and diary, above change renders it not needed. Plus I couldn't get it to work anyway.
Added Mal combi
Changed Jayne, Mal, and Vera combis, items, and descriptions, lock, and unlocks
Changed Jayne, can't get it to regenerate ammo, you have to USE it, oh well.
Changed Vera description
Changed crossbow combi and diary
Extensive playtesting.
Discovered eternal campfire is broken
Fixed eternal campfire, minor typo
Increased rain ratio to 30%

03/24/2013 v.1.44
Changed fishing code, now get clams or fish at skill level above 500. Instead of just fish.
Changed Mal and Vera behaviour to bow; from pistol, gun, or launcher. Guns don't work. Collision detection is off. Corpse at the enemies' feet takes the hits, regardless of where you aim. This is why I playtest.
Changed Vera unlock to hunting skill level 1000.

03/25/2013 v.1.45
Took out bitterroot, mushrooms, and insect parts from dig find.
Added scavenger skill info
Added scavenger effect on clams and bark
Added scavenger skill to game.inf
Tested scavenger skill in editor, working as intended. Need to playtest.

03/26/2013 v.1.451
Added message to food trees on use. So you know which ones to not hack down.
Wanted to add message when the tree was full grown and ready to harvest, Couldn't figure it out, oh well. Not a big deal.
Corrected missing capitalization and punctuation on descriptions.
Removed lionstones from spawn. Thought about it for a long time. Constant source of food? No.
Added force create of raptor nest. There will always be one on a new map.

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My "Still to do list" is now empty except for Adventure Mode.
This just might be the final version of Random Mode. Will playtest.
REALLY want to take out "save" from the menu. Make it a "save on quit" playstyle, but that is far beyond me. Must be buried in the engine, along with the behaviours.

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04/05/2013 v1.5
Revamping to prepare for Adventure mode.

Removed scavenger skill.
Changed zombie colision values.
Changed Vera and Mal functionality.
Added unbreakable bark combi.
Added skill increase combis.
Tested Vera and Mal. They regenerate ammo. HURRAY!
Fixed zombie attack script, worked in game, caused bugs in editor. Fixed now.
Changed dig skill, only find worms and stones at final skill level.
Changed dig skill description for above.
Removed skill increases on use for hunting, fishing, digging, planting, and lumbering.
Added diary entry for skill increases.
Reduced water rock (empty and full) health from 1000 to 100.
Removed spawn of rocks. Need that dig skill.
Added force create of empty water rock, there will always be one on a new map.
Removed spawn of bendable branch.
Added building: zombie barricade. Perhaps this will help with collision detection.
Added weapon: returning star.
Added diary entry for returning star.
Added force create of starfish. Whole new island and there was ZERO. :C
Tested barricade. Breakthroughs are now obsolete.

04/06/2013 v1.51
Removed barricade. Didn't work, zombies walked over it if placed on a hill. A double thick row of fences will have to suffice.

v2.0 Adventure Mode
04/06/2013
Discovered that every time I add ANY script to a map when I test the map in editor and back out, the map is trashed and gives a "memory access violation" error and crash to desktop. Fabulous. Forum was less than no help on the subject.
Bravely soldiering on regardless.
Added win conditions.
Tested, finally got it working.
Added bounce to next island on death. Clears inventory.
Tested, working.
Added win msgbox. Will write in the story tomorrow, Lord willing.
Tested, working.

04/07/2013
Added win message.
Changed win conditions to allow further play.
Added the slayer's prayer to story.
Added 7 sloppy maps.
Added script to link them together, on 0 zombies or death you are bounced to the next map.
Tested win message and death bounce, working in editor.
Playtested.

04/08/2013
Playtested.
Discovered death bounce unlocks all buildings. :C

04/09/2013
Fixed/discovered code. Undocumented loadmap parameters.
Have to make all new maps as they are not loadable in editor by the "memory access violation" error.

04/10/2013 v 2.1
Made new maps. These are also more interesting in terrain.
Death bounce locks buildings, you have to start over from shelter. Oh well, it's an all or nothing type of scripting in the original engine.
Playtested briefly. Something bothered me. Looked in game.inf, the Lord gave me wisdom that buildings based on skill would stay locked forever.
Added scripting in game.inf to keep skill based buildings unlocked. All combis already stay unlocked.
Tested both locking issues above, working.

04/13/2013 v2.2
Changed win msg to diary entry.
Added construction skill to forever unlock buildings.
Stripped islands and refilled at normal fill rate. They were too full of stuff at v2.1

04/13/2013
Playtested. 
Construction skill combi, unlocks, and increases working.
Islands much more playable at normal fill rate.
The addition of more room on the peninsulas is much more enjoyable also.

04/13/2013 v2.21
combis not unlocking at bounce even though scripting says they should.
Fixed skill based combis not staying unlocked on bounce.

04/19/2013 v2.22
Added Returning Spear. combi, lock, unlock, skill info.

04/20/2013 v2.3
Added summoning and knowledge skills. 
Added summoning combis.
Added summoning combis dependent also on knowledge skill.
Added summoning combis locks and unlocks.
Added knowledge skill increase on making items.

04/21/2013 v2.31
Added scripting to summon combis, won't summon if you already have the item.

04/24/2013 v2.32
Knowledge skill was buggy. Stable now, hopefully.

04/27/2013 v2.33
Failsafe slightly buggy.
Fixed failsafe.
Moved all maps to adventure folder.
Fixed skill info pages that were too long, from blank spaces at the bottom.

04/28/2013 v2.331
Returning spear didn't immediately unlock at 350 hunting.
Fixed returning spear unlock.
Minor typo caused no death bounce on swamp map.
Fixed no bounce on swamp map.

05/04/2013 v2.4
Lowered failsafe levels to 450 and 500.
Changed diary for above.
Lowered eternal fires' reqs, were still very high from random mode.
Added message to skill increases when at maximum level.

05/05/2013 v2.41
Completely redesigned map 6.

05/07/2013 v2.411
Changed Mal and Vera descrip to give clear understanding of usage.

05/11/2013 v2.42
Added the Shiny Red Button